A downloadable listing

This is a relatively comprehensive catalog of many of the Hostos GD classes that have games hosted on itch.io.

 

GD210 Game Studio

This course focuses first on contextualizing how small- and large-scale game development takes place in the games industry. Students study the different career paths within a company, the development cycle, game marketing and peripheral game markets. Then students develop a capstone project, creating a game from initial concept to final production. Over the course of the semester students are provided with the opportunity to develop this long-form project using iterative design methodologies.


GD205 Code for Games 
(formerly Game Programming II)

This course builds upon students’ foundational knowledge of coding fundamentals with a focus on the creation of games. Students are introduced to new applications of core coding concepts such as variables, loops, classes and conditionals, as well as basic animation techniques. Using professional tools, students create a series of game interactions in preparation for conceptualizing and building a final small game. This course also covers topics such as artificial intelligence, collision, and physics algorithms, as well as teaching students how to use a variety of pre-built game architectures.


GD201 Digital Games

This course introduces students to the concepts of game mechanics, game theory and digital game production by affording them the opportunity to read about games and game development, play test several different video games, and finally to create their own game using important development tools. The course explores the effect of gaming on entertainment, learning, and even business by analyzing how games can be more critically discussed. In this way, students learn to be better developers through building skills in critical thinking, analysis, game design, and communication. On a deeper level, the course works to find ways to address fundamental misunderstandings by the general public that the form is entirely represented by games with a violent subject matter.

 

GD110 Visual Design for Games

This course serves as an introduction to visual design concepts and artistic tools utilized by designers in the game industry. Students will employ visual design strategies and methods within the context of games with an emphasis on aesthetics and usability. Design topics include characters, textures, environments and user interfaces.


GD108 Narrative & Writing for Games

The course provides an introduction to interactive writing for video games. Through a combination of lectures, readings, case studies, analytical and creative exercises, students will gain a better understanding of the process of bringing a game story to life and how to read and analyze game narratives. Topics covered include: branching narratives, hypertext, multi- and non-linear concepts, procedural narratives, and technical writing (e.g. rules, design documents, worldbuilding decks).


GD105 Code for Art & Design 
(formerly Game Programming I)

This course introduces students to the use of creative coding for art and design projects. Students will explore core coding concepts, such as variables, syntax, conditionals, loops, functions and classes. Students will incorporate their knowledge of illustration, images, text, animation, and sound to create meaningful interactive experiences in code.


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